gaming @ your library logo

The Librarian's Guide to Gaming:

An Online Toolkit for Building Gaming ala @your library  logo

HISTORY TOOLS AND RESOURCES BEST PRACTICES CALENDAR

 

Dwight McInvaill "Don’t be discouraged by governmental purchasing processes."

 
 
 
~Dwight McInvaill,
Georgetown Public Library
Georgetown, SC
 


Creating a Gaming Experience at your library logo

You don't need to have the newest console system or all the titles on our annotated games list to create an excellent gaming experience @ your library. Some libraries had great success with a retro games like Pac-Man and other arcade classics, and are expert panel all started with pilot projects at a few locations. What you do need is a committed staff (or volunteers), interested patrons, and a little bit of equipment or materials.

Start with free stuff

  • Be creative!
  • Network with your patrons to borrow equipment.
  • Partner with your local electronics store, toy store, hobby shop, or board game group may host an event at your location.
  • Offer a gaming event handheld or mobile device event, where each player brings his own item.
  • Host a LAN party, where each person brings their own computer or laptop.
  • Hold a computer gaming program in the computer lab.
  • Offer old school Dungeons & Dragons! Find your library's Dungeon Master manual from a local public library, buy some dice at a hobby shop, and download everything you need from Wizards of the Coast.

Start with used equipment

  • Purchase games at yard sales (check for all the pieces before you put them out!)
  • Purchase used or refurbished consoles and games from game retailers or online auction sites (buy controllers new – they take a lot of abuse).

Start small

  • Buy multiple copies of a few tabletop games and run instructional sessions with featured titles.
  • Share equipment – buy one console for every four libraries and rotate each week.
  • Partner with someone in the community – another library, a school, a church, an organization that serves your target demographic.
  • Don’t feel like you need to have the newest system -- old school games have their own appeal. Teens enjoy board games from their childhood, and parents like to show their kids how hard Pac-Man really is.

 

Budgeting

For videogame equipment and materials, plan to spend a minimum of $250-500 on a console, $30-100 on controllers, and $25-60 on each new game. Don’t forget to budget for batteries or rechargers, extra extension cords, prizes, and refreshments.

For tabletop gaming materials, plan to spend $10-15 for card games, $15-70 for board games, and $35-50 for dice games, paper and pencils for tabletop games, prizes, and refreshments.

Detailed Equipment Cost List

Paying For it: Grant Resources

Vendors That Sell to Libraries


Sample Grant Budgets


Sample Collection Lists:

 



HISTORY TOOLS AND RESOURCES BEST PRACTICES
  That Was Then: A brief history of gaming in libraries.

This Is Now:
A snapshot of gaming in libraries today.


 

Talking Points: Connecting games & literacy.

Evaluation:
Tools to measure your success.


  First Steps:
Easy, low-cost models for beginners

Next Steps:
Models large in scope and scale.

Gaming @ your library is an initiative of the American Library Association.
This initiative is generously funded by the Verizon Foundation